Comments

Log in with itch.io to leave a comment.

Hey, I actually helped with like 5% of it :). Don’t get me wrong - it’s highly impressive, especially considering that during the jam you managed to create about 10 different games.

The game itself is playable (which is the biggest upside) and has a lot of self-made art. Maybe it’s not fully within the theme, but we should consider that you’re not a native English speaker, and it may take some time to fully understand the meaning behind the jam’s theme or the program nodes.

In my opinion, the best thing for you is that you submitted the game and received feedback. If you see areas where the game can be improved, you can always come back to it and make it better.

I think that, for starters, the transition areas could be more visible. When you reach the second level, you basically need luck or a very good eye to notice the almost invisible block you’re supposed to step on.

Also, the tutorial isn’t really a tutorial. It can stay as it is, but it should be considered a different type of level, since it has a different movement mechanic than the rest of the game.

The boss fight wasn’t too challenging, but it clearly worked. If I were you, I’d add a mechanic where the boss randomly pushes the player away and give it slightly more HP.

(+1)

Great first game